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jill:algo:climb

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jill:algo:climb [2014/02/17 20:53]
127.0.0.1 external edit
jill:algo:climb [2014/03/26 13:24] (current)
emeric Rewrite from scratch
Line 1: Line 1:
 ====== How Jill climb ? ====== ====== How Jill climb ? ======
  
 +Player set to climb state only if player //iX// == block //iX//.
  
-Jill has no a linear ​climb.\\ +===== Up climb ===== 
-When Jill goto block that have VINE flag, state'​s Jill set CLIMB.+^ iState ^ iSubState ^ iStateCount ^ y move size ^ Tileset ^ Tile ^ 
 +|   ​3 ​   |    5      |      ++     ​| ​    ​-4 ​     |    8    |  25  | 
 +|   ​3 ​   |    4      |      ++     ​| ​    ​-4 ​     |    8    |  26  | 
 +|   ​3 ​   |    3      |      ++     ​| ​    ​-4 ​     |    8    |  26  | 
 +|   ​3 ​   |    2      |      ++     ​| ​    ​-6 ​     |    8    |  25  | 
 +|   ​3 ​   |    1      |      ++     ​| ​     0      |    8    |  24  | 
 +|   ​3 ​   |    0      |      ++     ​| ​     0      |    8    |  24  |
  
-Jill climb with the array below :+Check if player always an vine block. If not, set player stand state. ​
  
-|      ​Size of move ^ Picture (tileset/​tile) ​^ +Note //​iSubState//​ = 0 only avaible for jump. Only display in this table to easy show all possible state. 
-   | 4            | 8/24                   | + 
-^ 1    ​| ​4            ​| 8/25                   | +===== Down climb ===== 
-^ 2    | 4            | 8/26                   | +iState ^ iSubState ^ iStateCount ^ y move size Tileset ​Tile ^ 
-^ 3    6            ​8/26                   +|   ​3 ​   ​| ​   ​2 ​     |      ++     ​| ​    -        8    |  ​25  ​| 
-^ 4    ​| 0            8/25                   |+ 
 +Check if player always an vine block. If not, set player stand state.  
 + 
 +===== Left/Right climb ===== 
 + 
 +If //iXd// = 0 : 
 +  * Set player to stand state, 
 +  * Add +8/-8 to X of player (if possible, check block). 
 + 
 +If //iXd// != 0 and if not left/right key pressed : 
 +  * set //iX// to 0. 
 + 
 +===== Climb to straight jump ===== 
 + 
 +Player cannot straight jump. 
 + 
 +===== Climb to Left/Right jump ===== 
 + 
 +  * Add +8/-8 to X of player, 
 +  * Set player to jump state, 
 +  * //iYd// set to 12 and don't add high jump. 
 + 
 +===== Straight jump to climb ===== 
 + 
 +Player don't set climb state. 
 + 
 +===== Left/Right jump to climb ===== 
 + 
 +If //iX// of player is stricly the same //iX// of vine block : 
 +  * set state to climb, 
 +  * //​iSubState//​ set to 2, 
 +  * //iYd// not modified, 
 +  * //iXd// not modified. 
 + 
 +Key state ^ iState ^ iSubState ^ iY ^ 
 +| not release| ​3 | 
 +| release| 3 | 0 | | 
 + 
 +===== Fall to climb ===== 
 + 
 +Fall is like jump Left/Right include straight fall. 
 + 
 +===== Stand to climb ===== 
 + 
 +Player is on head up and //iX// of player is stricly the same //iX// of vine block : 
 +  * set climb state, 
 +  * //​iSubState//​ set to 2, 
 +  * //iY// -= 4.
jill/algo/climb.txt · Last modified: 2014/03/26 13:24 by emeric