User Tools

Site Tools


jill:algo:snake

Snake

Snake is like Gator. Except size that decrease when hit by weapon.
Allowed size is 56, 48, 40, 32, 24.
iXD is speed of Snake.
iCounter give image.
iState to know if hit by weapon.

For right :

iCounter Head (tileset/tile) Middle (tileset/tile) Tail (tileset/tile)
0 15/0 15/3 15/7
1 15/1 15/4 15/7
2 15/0 15/5 15/8
3 15/2 15/6 15/8

For left :

iCounter Head (tileset/tile) Middle (tileset/tile) Tail (tileset/tile)
0 15/9 15/3 15/12
1 15/10 15/4 15/12
2 15/9 15/5 15/13
3 15/11 15/6 15/13

When Snake is hit by weapon, iState set to 16 and decrease at each cycle, size (width) is decrease (-8).
Weapon cannot hit Snake if iState is not set to 0.

When Snake dead, player win 35 points.

jill/algo/snake.txt · Last modified: 2015/02/05 13:55 by emeric