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jill:file_format:dma

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jill:file_format:dma [2013/06/14 09:59]
emeric trigger information
jill:file_format:dma [2014/02/17 20:53] (current)
Line 36: Line 36:
 |7|0x0040|F_INSIDE|This block contains text inside it| |7|0x0040|F_INSIDE|This block contains text inside it|
 |8|0x0080|F_FRONT| object property : Foreground object| |8|0x0080|F_FRONT| object property : Foreground object|
-|9|0x0100|F_TRIGGER| object is trigger (like object 24). If an object (like 15) want to send on/off, this object seach any object who have this flag and counter value|+|9|0x0100|F_TRIGGER| ​object property : object is trigger (like object 24). If an object (like 15) want to send on/off, this object seach any object who have this flag and counter value|
 |10|0x0200|F_BACK | object property: Background object (e.g. torches)| |10|0x0200|F_BACK | object property: Background object (e.g. torches)|
 |10|0x0200|F_TINYTHRU| (likely PlayerThru when player is in '​mini'​ mode)| |10|0x0200|F_TINYTHRU| (likely PlayerThru when player is in '​mini'​ mode)|
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 Note for the object, flag not store in Map File. Flag are init by engine at load of oject. Note for the object, flag not store in Map File. Flag are init by engine at load of oject.
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jill/file_format/dma.txt ยท Last modified: 2014/02/17 20:53 (external edit)